![]() There are some cool moments you can accomplish with Strand. But we also do not want to be building the game where either players that haven't earned Strand or, you know, just like running Solar, feel pulled. "If you can imagine doing past raids and thinking, yeah, maybe I want to be Strand in the jumping section because that's a struggle for me," adds Blackburn. As with everything else that's introduced, it will bring a change to the sandbox that we'll react to." I'm probably most nervous – not nervous, but excited – to see what kind of utility it has in PvP. I have a lot of faith in our team's ability to test and vet that kind of thing. "Especially when you add something as ambitious as a new movement ability, and one that we intend to extend across the entire game. "I'm always worried about ," McAuliffe jokes. As someone who's written at length about the upsides of adding a grappling hook to basically any game, I do admittedly have to wonder how you actually balance for that. ![]() What is that gonna mean? Why would you take grapple over a different Strand grenade?"īungie's also trying to answer a bigger question surrounding the grapple: won't it kinda break the game? Every pre-Lightfall environment wasn't designed with a grappling hook in mind, and Destiny PvP definitely wasn't. Some Guardians are gonna use this as an escape, some are gonna use it to be aggressive. I'm going to go in, fuck somebody up at the end of this grapple, then I'll pull out my shotgun. "If you're the kind of person who wants to grapple in, there's a finisher on grapple that you can do. "Because it is in the grenade slot, we made sure there are some offensive capabilities with grapple," Blackburn assures me. Likewise, to keep the sandbox from going absolutely off-the-walls, the base cooldown of the grappling hook won't allow for non-stop, Spider-Man-style swinging, though there are some Strand grapple points in Neomuna that will instantly reset your grapple cooldown to enable exploration. Curious about the offensive abilities of this thing, I mention the glorious Meat Hook of Doom Eternal's Super Shotgun, but Blackburn says the Strand grapple is a tool to move the player, not to move enemies. The Strand grappling hook sits in the grenade slot and is identical across all classes, though Blackburn teased that Aspects and Fragments can alter it. Strand is about grasping unseen power and weaving it into a desired shape – one of those shapes being a sick-ass grappling hook that I had a million questions about. Strand is the focus of the mystic super soldier fantasy of Lightfall, and it's unlike any previous Guardian ability. What's the action hero Destiny character look like? We start to pull some inspiration from things like Legend of Korra where you're not just the gun guy, you're also this mystic super soldier." Build a better grappling hook ![]() "When you look at something like Lightfall, we really thought a lot about the player fantasy. "We're always on some sort of sliding scale between the core Destiny fantasy of 'knights in space, wizards in robes' and how broad the universe is," adds Blackburn. What would be different in that world? In a city that was sheltered from the great war? Well, you're seeing it." This city's always been around and we're just now finding it. We're very focused on moments in time, but there's all these other things happening. I think it's important to us to show the variety that exists in the world – both as a change to the eye as a backdrop, but also to tell the environmental story of what's happening in this entire solar system. "But the world that Destiny exists in is not just the Last City. "The Guardian silhouettes, the form of the Ghost, a lot of iconic weapon silhouettes and things like that, they're all very centered around the core aesthetic of Destiny," McAuliffe says. We start to pull some inspiration from things like Legend of Korra where you're not just the gun guy Joe Blackburn After the Lightfall showcase, I remember seeing reactions like 'this doesn't look like Destiny' or 'I don't even recognize this game.' And that's kind of the point Bungie isn't rewriting Destiny's visual identity, but it is playing with it. Neomuna's cyberpunk culture looks more like Cyberpunk 2077's Night City than Destiny 2's Last City. While Lightfall features some familiar faces, it takes place in a totally unfamiliar setting.
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